Bitstream Interpretation Library (BIL)
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xdlrc
util
TileLookup2D.hpp
Go to the documentation of this file.
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#pragma once
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#ifndef BIL_TILELOOKUP2D_HPP
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#define BIL_TILELOOKUP2D_HPP
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#include <cstring>
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#include <vector>
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namespace
bil {
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class
Device;
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class
Tile;
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class
TileLookup2D
{
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public
:
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/**********************************************************************/
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/* CONSTRUCTION / DESTRUCTION */
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/**********************************************************************/
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TileLookup2D
();
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/**********************************************************************/
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/* TILE LOOKUP */
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/**********************************************************************/
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unsigned
rowCount
()
const
;
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unsigned
columnCount
()
const
;
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const
Tile
*
lookup
(
unsigned
row,
unsigned
column)
const
;
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/**********************************************************************/
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/* MODIFICATORS */
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/**********************************************************************/
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void
reset
(
const
Device
& device);
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void
clear
();
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private
:
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unsigned
m_rowCount;
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unsigned
m_columnCount;
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std::vector<const Tile*> m_tiles;
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};
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}
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#endif
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